Author Topic: Fixed Time  (Read 163 times)

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Lee Cabana

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Fixed Time
« on: January 12, 2018, 02:48:45 PM »
When designing fixed time stage, Iíve wondered how to determine the correct time allowed.

Iíve come across this guideline - for GM, allow 1 second for the draw, 1 second for each roload, .12 seconds for splits, and .28 seconds for transitions.

This can of course be modified to accommodate shooter skills.
"a pretty quick hit is better than a lightning-fast miss."

Northern Xtreme

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Re: Fixed Time
« Reply #1 on: January 29, 2018, 05:36:10 PM »
I guess that would depend on the difficulty of the shots....